
The developers even proudly mentioned that it will be possible for small groups of units to hold off entire advancing armies when placed in the appropriate defensive position just like legendary real world battles such as the Spartan battle at Thermopylae or the 101st Airborne's defense of Bastogne. This has a huge impact on combat because players will now have to make far better use of the battlefield's terrain, location, and size in order to achieve victory. In Civ 5, only one unit will be able to occupy a space at any given time. It drastically smoothes out the landscape and ensures logical pathfinding.Īlso new is the elimination of the "stack of doom," whereby players would place dozens of units of troops on a single tile to maximize their offensive might. It may not seem like much, but the developers made sure to highlight the effect this has on gameplay. But, there are also major changes that will affect the very way that the gameplay is carried out.įirst and foremost is the switch from square to hexagonal tiles. They've even got a dedicated employee at Firaxis working on this problem specifically. They're ramping up their efforts to improve unit AI so that when left alone they will improve the city sensibly instead of building malls for 400 straight years. There will be smaller refinements made to the overall system, such as a new and improved user interface and the elimination of the "road spam" effect that the previous games were (in)famous for. "That said, we're not doing something like 'Civilization 4.5' where we just add some new stuff." "There's always something new you can do with Civilization," said the developer walking us through the presentation. That said, there are elements of the game that they have pinpointed as needing significant improvement. The foundation of Civilization is astoundingly solid, so it would make little sense for them to stray from the roots that gained them their millions of fans. First and foremost, Civ 5 isn't looking to be a complete reinvention of the series. We had the chance to sit in on a closed-theater presentation by the developers as they debuted their latest creation.

So, when Sid Meier and Firaxis announce a new civilization game, you had better believe people are paying attention. No one else can claim to have the type of legendary standing in the hearts and minds of gamers across the world (Starcraft is the only one that could hold a candle to it, but that's hardly a "series" yet).

MaIn the pantheon of strategy games, no series stands above Civilization.
